![]() Inside 3DXchange you will be able to automatically characterize your avatar's rig to make it compatible with iClone. ![]() YES! You absolutely can, and the process is fairly simple >ġ) You grab your character and export it as an FBX from 3DS Max, or from any 3D tool.Ģ) Then you import your character's FBX file into 3DXchange5 PRO or Pipeline versions. Consolidate all your iClone motion data for Export.Intermediate Kinect Motion Refinement (Looping and Motion Layer Editing).Kinect Motion Capture refinement with iClone tools.Intro to Kinect Motion Capturing with iClone.Use advanced Facial Animation tools in iClone. ![]() Turn a 2D Photo into a 3D iClone Character.Also, be sure to check out the other "iClone Resources" forum, where we will be periodically giving away iClone freebie characters and animations for Unity members. Now you don't necessarily have to follow every tutorial as some users may only need certain steps, while others may need the entire list. The list here is tentative and it guides you from - the basics of iClone, to character customization, to facial body animation, mocap animation, motion refinement, and final packaging prior to exporting to Unity. This will allow any user to pick up from their particular level or interest with iClone and then work their way up. We will start by posting some of the introductory iClone tutorials and gradually move to more advanced ones. Since we have had several requests from users who are new to iClone, then we have decided to start with the very basics of the iClone Animation Pipeline.
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